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Ping Pong

Ping Pong

1996 · Taiyou Matsumoto

Scores

External scores — sourced from MAL, AniList, IMDB

8.53
MAL
84
AniList

Synopsis

## Ping Pong *Ping Pong* by Taiyou Matsumoto is one of the greatest sports manga ever made — a deceptively scruffy five-volume story about table tennis that turns out to be about nothing less than the relationship between talent, effort, joy, and the meaning of being exceptional. Serialized in *Big Comic Spirits* from 1996 to 1997 and adapted into a celebrated film by Fumihiko Sori in 2002 and an acclaimed anime series by Masaaki Yuasa in 2014, the manga itself rewards the closest attention. Smile (Makoto Tsukimoto) and Peco (Yutaka Hoshino) are childhood friends and table tennis players at Katase High School. Peco is wild, swaggering, and convinced of his genius; Smile is eerily calm, technically superior, and completely without competitive drive. When a Chinese exchange student, Kong Wenge, arrives and demolishes everyone in the circuit, the boys begin confronting the gap between potential and achievement — and, more fundamentally, what they actually want from the sport. Around them orbit other players: Kazama, the disciplined national champion whose private emptiness is the dark reflection of Peco's bluster; Akuma, a determined player who will never be good enough and knows it; Dragon, who plays with a control that has cost him everything spontaneous. Matsumoto tells this story in art that is loose, raw, and kinetic — lines that seem barely under control, panels that break apart under the speed of play — and the formal roughness becomes a statement: that something real and alive cannot be made too neat. *Ping Pong* is about what it feels like to be born to something and the price of that gift.

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